![]() And I think he's so high in the company that nobody can or will challenge him on his design choices. But the worst part is that he simply doesn't understand the fundamentals of what makes a great Sonic game namely momentum, speed and levels designs to make the most of them. There is a complete lack of direction, no game concept is ever built upon, just thrown out and started again. I feel like the blame lays upon Takashi Iizuka, the head of Sonic Team. It is not for a lack of talent the Hedgehog Engine 2 is quite beautiful and can be seen in use also in the new Sakura Wars game, so it's a versatile engine. It's such a shame that Sonic Team has never had the opportunity to make a game like this. I particularly like how the bounce pads now reflect the momentum that Sonic hits them at, instead of simply bouncing him upward in a fixed position. ![]() What's really important is the understanding of momentum based gameplay and platforming a fundamental part of what made Sonic games so fun, which is modern 3D Sonic games completely lack. ![]() ![]() At the present time, it's just a proof of concept engine rather than a full game. I'm so impressed with this fan project that I had to share. ![]()
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